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	<title>ébauche</title>
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	<link>http://ebauche.wordpress.com</link>
	<description>Just another WordPress.com weblog</description>
	<lastBuildDate>Thu, 28 Oct 2010 13:39:05 +0000</lastBuildDate>
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		<title>ébauche</title>
		<link>http://ebauche.wordpress.com</link>
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		<title>An Empty Trash Can</title>
		<link>http://ebauche.wordpress.com/2010/10/28/an-empty-trash-can/</link>
		<comments>http://ebauche.wordpress.com/2010/10/28/an-empty-trash-can/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 13:39:05 +0000</pubDate>
		<dc:creator>John Santiago Jr.</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ebauche.wordpress.com/?p=83</guid>
		<description><![CDATA[I was once told “You are an empty trash can.”, wise words from my mentor, words expressed when we first meet. It was only later that I came to understand the meaning behind those words. My intentions were to focus on becoming a better draftsman not really knowing or understanding how intricate that process was. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ebauche.wordpress.com&amp;blog=13221204&amp;post=83&amp;subd=ebauche&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I was once told “You are an empty trash can.”, wise words from my mentor, words expressed when we first meet. It was only later that I came to understand the meaning behind those words. My intentions were to focus on becoming a better draftsman not really knowing or understanding how intricate that process was. Not knowing there was more to simply putting a pencil to paper. Philosophy, art history, method, and research, just to name of few of building blocks I climb daily to reach the apex of my ability. As the days go by under his tutelage my appreciation for art has grown and this life changing experience is what I am thankful for everyday.</p>
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			<media:title type="html">jdsantiagojr</media:title>
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		<title>Last Month</title>
		<link>http://ebauche.wordpress.com/2010/10/28/last-month/</link>
		<comments>http://ebauche.wordpress.com/2010/10/28/last-month/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 13:38:14 +0000</pubDate>
		<dc:creator>John Santiago Jr.</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://ebauche.wordpress.com/?p=74</guid>
		<description><![CDATA[Last month was very slow month for me. I stoped drawing to brush up on my action-script programming. I did do a lot of sketching though with charcoal on newsprint. Below are two that I really liked, mainly because I was mentally in a good place. They were both done very quickly, and the end result though not exact still came [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ebauche.wordpress.com&amp;blog=13221204&amp;post=74&amp;subd=ebauche&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-family:Arial;font-size:small;">Last month was very slow month for me. I stoped drawing to brush up on my action-script programming. I did do a lot of sketching</span> though with charcoal on newsprint. Below are two that I really liked, mainly because I was mentally in a good place. They were both done very quickly, and the end result though not exact still came out nice. I sold the Einstein a couple days after doing the sketch.</p>
<p><a href="http://picasaweb.google.com/lh/photo/gYCGQ2PM2fQVfm16pZD6nQ?feat=directlink"><img class="alignnone" style="margin-left:5px;margin-right:5px;" title="Head Study" src="http://lh5.ggpht.com/_uK9nhl1shOM/TH0QQRIqcHI/AAAAAAAAAGM/SFytYIt6Sd8/s400/DSC02494.JPG" alt="" width="218" height="280" /></a><a href="http://picasaweb.google.com/lh/photo/7-3hJS3vq0nynME-xSyfMw?feat=directlink"><img class="alignnone" style="margin-left:5px;margin-right:5px;" title="Einstein" src="http://lh6.ggpht.com/_uK9nhl1shOM/TH5YY9-YudI/AAAAAAAAAGg/_QqfsUtC1rU/s400/DSC02496.JPG" alt="" width="207" height="280" /></a></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">jdsantiagojr</media:title>
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			<media:title type="html">Head Study</media:title>
		</media:content>

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			<media:title type="html">Einstein</media:title>
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		<item>
		<title>Free Game Art</title>
		<link>http://ebauche.wordpress.com/2010/06/05/free-game-art/</link>
		<comments>http://ebauche.wordpress.com/2010/06/05/free-game-art/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 00:01:04 +0000</pubDate>
		<dc:creator>John Santiago Jr.</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[GameDev]]></category>

		<guid isPermaLink="false">http://ebauche.wordpress.com/?p=66</guid>
		<description><![CDATA[If you are looking for some video game sprites check out some of these links below. The graphics are free to use with your games and are a mix of character sprites and tile sheets. If you have any good links aside from the ones below please drop a comment with the link. Lost Garden [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ebauche.wordpress.com&amp;blog=13221204&amp;post=66&amp;subd=ebauche&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>If you are looking for some video game sprites check out some of these links below. The graphics are free to use with your games and are a mix of character sprites and tile sheets. If you have any good links aside from the ones below please drop a comment with the link.</p>
<p><span id="more-66"></span></p>
<p><a href="http://www.lostgarden.com/search/label/free%20game%20graphics" target="_blank">Lost Garden</a> &#8211; This blog is awesome, and has a lot of great resources for game developers. This link is to his art page which has really good graphics, but I do recommend reading his blog.</p>
<p><a href="http://www.spicypixel.net/2008/01/10/gfxlib-fuzed-a-free-developer-graphic-library/" target="_blank">Gfx-Lib  Fuzed</a> &#8211; offers a nice collection of royalty free game graphics consisting of  mostly tiles and scenery you can use in level design on a platformer.  Themes range from snowy, ancient, forests, and even candy.</p>
<p><a href="http://pousse.rapiere.free.fr/tome/" target="_blank">TomTik</a> &#8211; Offers a variety of game sprites ranging from terrain and  scenery to characters and enemies. Good stuff for old school RPG&#8217;s.</p>
<p><a href="http://www.reinerstileset.4players.de:1059/englisch.htm" target="_blank">Reiner&#8217;s  Tilesets</a> &#8211; A good-sized collection of free 3D-rendered tilesets,  sprites, buttons, etc.</p>
<p><a href="http://www.vbexplorer.com/VBExplorer/FloydArt/floyd.asp" target="_blank">Video Game Art by Floyd Yancey</a> &#8211; Quality art pack created by professional artist <a href="mailto:fyancey@wsp1.wspice.com">Floyd Yancey</a> and made available to you free<strong>.</strong></p>
<p><a href="http://www.molotov.nu/Graphics/Other/RPG-Icons.gif" target="_self">German RPG  Icons</a> &#8211; These icons are 16&#215;16 (256 color), but very well done.  It  has neat German names next to each icon, which you can amuse yourself  with by trying to pronounce.</p>
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			<media:title type="html">jdsantiagojr</media:title>
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		<title>Indie Game: The Movie</title>
		<link>http://ebauche.wordpress.com/2010/05/26/indie-game-the-movie/</link>
		<comments>http://ebauche.wordpress.com/2010/05/26/indie-game-the-movie/#comments</comments>
		<pubDate>Wed, 26 May 2010 01:44:50 +0000</pubDate>
		<dc:creator>John Santiago Jr.</dc:creator>
				<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://ebauche.wordpress.com/?p=44</guid>
		<description><![CDATA[﻿Indie Game: The Movie is a feature documentary about video games, their creators and the craft. It examines independent game developers as a way to understand the medium and the theory behind video games. Throughout, the film focuses on the human side of the creative process, and the connections between game and game-maker.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ebauche.wordpress.com&amp;blog=13221204&amp;post=44&amp;subd=ebauche&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://ebauche.wordpress.com/2010/05/26/indie-game-the-movie/"><img src="http://img.youtube.com/vi/_eT5Z8Cr6Lk/2.jpg" alt="" /></a></span>
<p>﻿Indie Game: The Movie is a feature documentary about video games, their creators and the craft.  It examines independent game developers as a way to understand the medium and the theory behind video games. Throughout, the film focuses on the human side of the creative process, and the connections between game and game-maker.</p>
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			<media:title type="html">jdsantiagojr</media:title>
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		<item>
		<title>AS3: 2D Side Scroller</title>
		<link>http://ebauche.wordpress.com/2010/05/18/as3-2d-side-scroller/</link>
		<comments>http://ebauche.wordpress.com/2010/05/18/as3-2d-side-scroller/#comments</comments>
		<pubDate>Tue, 18 May 2010 23:58:35 +0000</pubDate>
		<dc:creator>John Santiago Jr.</dc:creator>
				<category><![CDATA[ActionScript]]></category>

		<guid isPermaLink="false">http://ebauche.wordpress.com/?p=37</guid>
		<description><![CDATA[I am still learning AS3 and have been working on different projects lately ranging from websites to games. This 2D side scroller is one that I started and did not completely finish, mainly because I am lazy. The game uses time-based animation and is a a good starting framework for other beginners like myself. You [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ebauche.wordpress.com&amp;blog=13221204&amp;post=37&amp;subd=ebauche&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I am still learning AS3 and have been working on different projects lately ranging from websites to games. This 2D side scroller is one that I started and did not completely finish, mainly because I am lazy. The game uses<a href="http://www.flashgamesclassroom.com/classroom/actionscript/frame-based-vs-time-based-animation/" target="_blank"> time-based animation </a>and is a a good starting framework for other beginners like myself. You should be able to build on what I have started. I pasted a link to a demo and source code below and if you have any questions just email me or leave a comment.</p>
<p style="text-align:left;"><strong><a href="http://santiagodesign.info/_htdocs/ShootTutorial.html" target="_blank">Demo</a> | <a href="http://santiagodesign.info/_files/ShootTutorial.zip">Source Code</a></strong></p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">jdsantiagojr</media:title>
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	</item>
		<item>
		<title>Master Illustrator Frank Frazetta: 1928-2010</title>
		<link>http://ebauche.wordpress.com/2010/05/16/master-illustrator-frank-frazetta-1928-2010/</link>
		<comments>http://ebauche.wordpress.com/2010/05/16/master-illustrator-frank-frazetta-1928-2010/#comments</comments>
		<pubDate>Sun, 16 May 2010 21:23:24 +0000</pubDate>
		<dc:creator>John Santiago Jr.</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[On May 10, 2010 comic book artist and master illustrator Frank Frazetta died in Fort Myers, Florida. He was 82. The cause was complications from a stroke, said Rob Pistella and Stephen Ferzoco, Frazetta&#8217;s business managers. Frank Frazzetta was born in Brooklyn on Feb. 9, 1928, and, as a boy, studied painting at a local [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ebauche.wordpress.com&amp;blog=13221204&amp;post=29&amp;subd=ebauche&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://ebauche.files.wordpress.com/2010/05/d91e5a49-fc40-4fde-bb5b-7f20e4170017.jpg"><img class="alignleft size-medium wp-image-33" style="margin-right:5px;margin-left:5px;" title="Frank Frazetta" src="http://ebauche.files.wordpress.com/2010/05/d91e5a49-fc40-4fde-bb5b-7f20e4170017.jpg?w=156&#038;h=210" alt="" width="156" height="210" /></a>On May 10, 2010 comic book artist and master illustrator Frank Frazetta died in Fort Myers, Florida. He was 82. The cause was complications from a stroke, said Rob Pistella and  Stephen Ferzoco, Frazetta&#8217;s business managers.</p>
<p>Frank Frazzetta was born in Brooklyn on Feb. 9, 1928, and, as a boy,  studied painting at a local art school.</p>
<p>Frazetta began drawing for comic books of all stripes &#8211; westerns,  mysteries, fantasies and others &#8211; when he was still a teenager. He was  also a good enough baseball player to try out for the New York Giants.</p>
<p><span id="more-29"></span></p>
<p>The popularity of Frazetta&#8217;s work coincided with the rise of heavy  metal in the early 1970s, and his otherworldly scenarios showed up on a  number of album covers, including Molly Hatchet&#8217;s &#8220;Flirtin&#8217; With  Disaster&#8221; and Nazareth&#8217;s &#8220;Expect No Mercy.&#8221; Last year, Kirk Hammett, the  lead guitarist for Metallica, bought Frazetta&#8217;s cover artwork for the  paperback reissue of Robert E. Howard&#8217;s &#8220;Conan the Conqueror&#8221; for $1  million.</p>
<p>Frazetta married Eleanor Kelly, known as Ellie, in 1956. She served  as his occasional model and as his business partner; in 2000, she  started a small museum of her husband&#8217;s work on their property in East  Stroudsburg, PA. She passed away last year.</p>
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			<media:title type="html">jdsantiagojr</media:title>
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			<media:title type="html">Frank Frazetta</media:title>
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		<title>Interview: Game Designer Craig Stern</title>
		<link>http://ebauche.wordpress.com/2010/05/12/interview-game-designer-craig-stern/</link>
		<comments>http://ebauche.wordpress.com/2010/05/12/interview-game-designer-craig-stern/#comments</comments>
		<pubDate>Wed, 12 May 2010 13:39:04 +0000</pubDate>
		<dc:creator>John Santiago Jr.</dc:creator>
				<category><![CDATA[Interviews]]></category>

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		<description><![CDATA[I got a chance to talk to Craig Stern, new and upcoming game designer about his new release Servants of God and the indie video game development scene in general. Go ahead and tell me a little bit about yourself and your studio. Sure thing. My name&#8217;s Craig Stern, and I&#8217;m an indie game designer. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ebauche.wordpress.com&amp;blog=13221204&amp;post=18&amp;subd=ebauche&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I got a chance to talk to Craig Stern, new and upcoming game designer about his new release Servants of God and the indie video game development scene in general.</p>
<p><span id="more-18"></span></p>
<p><strong>Go ahead and tell me a little bit about yourself and your  studio.</strong></p>
<p>Sure thing. My name&#8217;s Craig Stern, and I&#8217;m an indie  game designer. I started Sinister Design back in 2006 after the release  of my first game. Basically, I work on RPGs, strategy games, and  anything else that strikes my fancy. I actually started working on my  first video game during the summer before I started law school. I knew  that I wouldn&#8217;t have much time once school started, and I wanted to give  myself a creative project to make good use of that time. I finished the  game just a couple weeks shy of my first semester. But something  strange happened once school started: even though I suddenly had way  less free time, I still wanted to keep making games. So I did. Now I&#8217;m  done with school, I&#8217;ve passed the bar, and technically I&#8217;m a licensed  attorney, but here I am, still making games.</p>
<p><strong>What games have influenced you, specifically your Telepath RPG  series? The first game had a jRPG-esque combat system, the second game  switched to a more tactical turn based system, the dialogue system is  reminiscent of Bioware games, etc.</strong></p>
<p>I&#8217;ve been influenced by tons of games throughout my life. Shining  Force for the Sega Genesis was a huge influence on me growing up, and I  really wanted to make a game kind of like that for my first game.  Unfortunately, I don&#8217;t have a programming background, so that first game  ended up having a RPG combat system simply because I couldn&#8217;t figure  out how to program a more interesting strategy RPG-style combat system.</p>
<p>It&#8217;s amazing to think about now, but I actually created Telepath  RPG: Chapter 1 without using a single function. I didn&#8217;t understand how  they worked at the time. What I did instead was put lines of code on  different frames, then switch between them using Actionscript commands  like gotoAndPlay. The thought of ever making a game using that method  again gives me the shivers.</p>
<p>The original Fallout also had a huge influence  on me. The dialog tree system, the fact that you could interact with  characters in the way you wanted to, and that your choices would impact  how they felt about you and how they responded to you in the future, was  mind-blowing to me. I loved it. I could never understand why no games  took the great combat systems of Japanese strategy RPGs and married them  to the freedom and genuine role-playing of Western RPGs like Fallout.  My goal was to combine the two into something wonderful. Telepath RPG:  Chapter 1 didn&#8217;t meet my goal, but I think Telepath RPG: Servants of God  comes pretty close.<strong> </strong></div>
<p><strong>Great. You are the sole creator of your games, correct?</strong></p>
<p>That&#8217;s  almost accurate. Actually, there have been  contributors on most of the games I&#8217;ve made. There were a couple of  folks on Newgrounds, for example, who volunteered their artistic talents  for the first two chapters of Telepath RPG. EvilX100 created most of  the character sprites and much of the GUI on Chapter 1, and Chalis  stepped up with some neat new sprites and animations for Chapter 2. I  still did the lion&#8217;s share of the art work myself, but their  contributions saved me a lot of time, and I&#8217;m still grateful for them.</p>
<p>Now, on Telepath RPG: Servants of God, I have one volunteer  artist&#8211;Lauren Linden&#8211;sketching character portraits for me, as well as  doing some lovely watercolor work for a few of the cut scenes. I&#8217;m also  working with talented game artist Heriberto Valle Martinez on  overhauling the game&#8217;s GUI. Other than artistic contributors, though, I am currently the sole  creator of all Sinister Design games. I do all the writing, programming,  design, and music. (Actually, there&#8217;s one exception to this: on Ham  Sandwich RPG, Tyler Schmal of Continuous Play did all the sound work,  including the lovely chiptune tracks.) It&#8217;s kind of exhausting,  honestly. It makes development go so much faster when you can focus on  one or two areas rather than doing absolutely everything yourself. In  future games, I&#8217;m hoping to take on some more partners and lead a proper  team.</p>
<p><strong>When you begin development of a game, what area do you  start with? For example, with the Telepath games, had you created the  Cera Bella setting or was it constructed around the mechanics of the  game?</strong></p>
<p>It honestly depends on the game. It&#8217;s  just a matter of what ideas I have going into it, and what area those  ideas happen to reside in. With the Telepath games, I went in with a  rather limited idea of the setting, and sort of built as I went. I come  from a creative writing background, and I believe that as an author,  it&#8217;s important for your understanding of story elements to arise  organically. It doesn&#8217;t do to start off a game with hard-and-fast  preconceptions, then try to shoehorn game elements to fit those  preconceptions. That&#8217;s the sort of approach that leads to unconvincing plotlines, wooden dialog and flat characters.</p>
<p>For example, take character development. I learn more about my  characters as development proceeds by thinking through the sort of  conversations they would have with each other. I let the characters&#8217;  voices come through, and so I learn about them during the process of  writing their dialog. That&#8217;s not something I can effectively plan ahead  of time: the process is key. Cera Bella has been a lot like that: I  learn about the world as I create it.</p>
<p>But that&#8217;s story. Game mechanics are a  separate thing for me. Lately, I hear some indie game developers, like  Alec Holowka, say that one of our goals as designers should be to  intertwine game mechanics and story so that they&#8217;re mutually supporting.  In Telepath, I&#8217;d like to think that I accomplish that to some extent by  making dialog itself part of the game-play, though I suspect he means  something more like what Jonathan Blow did in Braid.<strong> </strong></p>
<p><strong>How do you approach composing the music for  the games? Do you have any sort of formal training in music?</strong></p>
<p>No.   I&#8217;m almost alarmingly dense when it comes to formal composition  methods. I&#8217;ve taken introductory music theory classes something like  three times, and every time, I forget what I learned within about a  week. I can&#8217;t read music or play any instruments. What I do have going  for me, though, is patience and a good imagination. I think up a melody  and record myself humming it. Then I recreate it by ear in whatever  sequencer I&#8217;m using and build on it. I experiment, it grows, I fill it  out the song with more instruments, and when I think it&#8217;s reached its  conclusion, voila: there&#8217;s the track.</p>
<p>Lately, I&#8217;m making more of  an effort to play around with motifs in  the game soundtrack. I want there to be little musical cues that remind  the player of certain characters or events. It&#8217;s a shame I don&#8217;t have  more time to focus solely on that sort of thing, but that&#8217;s the price  you pay when you&#8217;re the sole designer, writer, programmer, and musician  working on your game: you have to split your time. If I didn&#8217;t enjoy  writing the music so much, I&#8217;d farm it out in a second. It just so  happens that I love doing it.<strong> </strong></p>
<p><strong>What programs and game engine(s) are you  generally using to develop your games?</strong></p>
<p>I  use Flash CS4 for the game development environment, and FlashDevelop  for working with the code. The raster art, I create in Paint Shop Pro  X2. I sequence my music in Cakewalk Sonar 6 Home Studio, and work on the  sound effects in Audacity.<strong> </strong></p>
<p><strong>Tell  us about your upcoming game, Telepath RPG: Servants  of God.</strong></p>
<p>Sure thing.  Telepath RPG: Servants of God is a strategy RPG where you fight to restore democracy to your homeland after the government is overthrown by a group of religious zealots.</p>
<p>When the game begins, you are rescued from prison by the Peoples&#8217; Resistance. You have the Gift, and they want you to fight for them. You spend the rest of the game exploring the continent, conversing with your companions, earning peoples&#8217; trust, recruiting soldiers for the Resistance, fighting battles against the Cult, and ultimately winning back the city for democracy.</p>
<p>Telepath RPG: Servants of God is sort of my dream game. It embodies everything I love about RPGs: interesting characters, strong writing, player freedom, and turn-based strategic combat. Plus, it&#8217;s political. There&#8217;s a lot of writing about controversial topics, which I don&#8217;t think I could get away with if I weren&#8217;t indie.</p>
<p><strong>What   are your thoughts on the indie gaming scene and its future?</strong></p>
<p>I love it. As an indie, I only have  myself to answer to. I don&#8217;t have to worry that my boss is going to look at my game and say, &#8220;Why is there all this text? And why are these  characters debating the existence of God? Go redo this with more space marines and less thinking.&#8221; I have no boss. I have no shareholders. I  answer to me. I can create an RPG where players are treated like adults. That&#8217;s creative freedom, and it&#8217;s what being an indie is all about.</p>
<p>In some   ways, the indie scene is in wonderful shape. There are all kinds of great opportunities that didn&#8217;t exist a few years ago opening up, especially in terms of free or affordable game creation tools. Unity is free now, and Flash is increasingly being taken seriously as a game development platform. Even better, people outside our sheltered little indie communities are finally starting to pay attention to us and our games. But markets for actually selling our games aren&#8217;t necessarily opening up the way we thought they were. </p>
<p>Microsoft has forced most legitimate indie authors into the XBLIG ghetto, where games are unprompted and forced to sell for the price of a sandwich. Apple&#8217;s iPhone store remains  a chaotic disaster. And Steam, even though its market share is now approaching monopoly levels, still isn&#8217;t letting in more than a few indie games each year.</p>
<p>I think hobbyist indies have a bright, shining future, no question about it. But I admit, I do worry about the ability of aspiring professionals to survive in this environment.</p>
<p><strong>Please tell us about any other upcoming games or projects.</strong></p>
<p>Maybe a rogue like with combat accomplished through card duels? Maybe a side-scrolling platformer-RPG hybrid? Who knows! Servants of God is still a ways off from release, so for now, I have the leisure of keeping my options open on future projects.</p>
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		<title>Hello world!</title>
		<link>http://ebauche.wordpress.com/2010/04/19/hello-world/</link>
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		<pubDate>Mon, 19 Apr 2010 22:37:43 +0000</pubDate>
		<dc:creator>John Santiago Jr.</dc:creator>
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		<description><![CDATA[Hello World, my name is John Santiago and welcome to my Blog. I am a freelance motion designer with a passion for fine art. Funny, I spent five years not drawing, or animating as art was literally the furthest thing from my mind. Due to the shift in the economy (losing my job) I gained [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ebauche.wordpress.com&amp;blog=13221204&amp;post=1&amp;subd=ebauche&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hello World, my name is John Santiago and welcome to my Blog. I am a freelance motion designer with a passion for fine art. Funny, I spent five years not drawing, or animating as art was literally the furthest thing from my mind. Due to the shift in the economy (losing my job) I gained the opportunity to reignite my creative skills and return to school where I studied design, and action-script programming. Teachers and students encouraged me to pursue a career in art, and in my heart I knew I finally found something I was passionate about. So equipped with both encouragement and passion I set out on my artistic journey where currently I&#8217;m being guided by my mentor (Master Artist) Alex Castro. It&#8217;s hard but I&#8217;m working towards reaching a new level of conscienceness, to contribute to something bigger than myself in this artistic smorgasbord that stands before me.</p>
<p>I hope you enjoy the site as well as my work</p>
<p>Thank You,<br />
<a href="mailto:jdsantiagojr@gmail.com.com?subject=%C3%A9bauche">John Santiago Jr.</a></p>
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